/*****************************************************************************
 * Copyright (c) 2014-2020 OpenRCT2 developers
 *
 * For a complete list of all authors, please refer to contributors.md
 * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
 *
 * OpenRCT2 is licensed under the GNU General Public License version 3.
 *****************************************************************************/

#ifndef DISABLE_NETWORK

#    include "NetworkAction.h"

#    include "../Game.h"
#    include "../localisation/StringIds.h"

#    include <algorithm>

int32_t NetworkActions::FindCommand(int32_t command)
{
    auto it = std::find_if(Actions.begin(), Actions.end(), [&command](NetworkAction const& action) {
        for (int currentCommand : action.Commands)
        {
            if (currentCommand == command)
            {
                return true;
            }
        }
        return false;
    });
    if (it != Actions.end())
    {
        return static_cast<int32_t>(it - Actions.begin());
    }
    return -1;
}

int32_t NetworkActions::FindCommandByPermissionName(const std::string& permission_name)
{
    auto it = std::find_if(Actions.begin(), Actions.end(), [&permission_name](NetworkAction const& action) {
        return action.PermissionName == permission_name;
    });
    if (it != Actions.end())
    {
        return static_cast<int32_t>(it - Actions.begin());
    }
    return -1;
}

const std::array<NetworkAction, NETWORK_PERMISSION_COUNT> NetworkActions::Actions = {
    NetworkAction{
        STR_ACTION_CHAT,
        "PERMISSION_CHAT",
        {
            MISC_COMMAND_CHAT,
        },
    },
    NetworkAction{
        STR_ACTION_TERRAFORM,
        "PERMISSION_TERRAFORM",
        {
            GAME_COMMAND_SET_LAND_HEIGHT,
            GAME_COMMAND_RAISE_LAND,
            GAME_COMMAND_LOWER_LAND,
            GAME_COMMAND_EDIT_LAND_SMOOTH,
            GAME_COMMAND_CHANGE_SURFACE_STYLE,
        },
    },
    NetworkAction{
        STR_ACTION_SET_WATER_LEVEL,
        "PERMISSION_SET_WATER_LEVEL",
        {
            GAME_COMMAND_SET_WATER_HEIGHT,
            GAME_COMMAND_RAISE_WATER,
            GAME_COMMAND_LOWER_WATER,
        },
    },
    NetworkAction{
        STR_ACTION_TOGGLE_PAUSE,
        "PERMISSION_TOGGLE_PAUSE",
        {
            GAME_COMMAND_TOGGLE_PAUSE,
        },
    },
    NetworkAction{
        STR_ACTION_CREATE_RIDE,
        "PERMISSION_CREATE_RIDE",
        {
            GAME_COMMAND_CREATE_RIDE,
        },
    },
    NetworkAction{
        STR_ACTION_REMOVE_RIDE,
        "PERMISSION_REMOVE_RIDE",
        {
            GAME_COMMAND_DEMOLISH_RIDE,
        },
    },
    NetworkAction{
        STR_ACTION_BUILD_RIDE,
        "PERMISSION_BUILD_RIDE",
        {
            GAME_COMMAND_PLACE_TRACK,
            GAME_COMMAND_REMOVE_TRACK,
            GAME_COMMAND_SET_MAZE_TRACK,
            GAME_COMMAND_PLACE_TRACK_DESIGN,
            GAME_COMMAND_PLACE_MAZE_DESIGN,
            GAME_COMMAND_PLACE_RIDE_ENTRANCE_OR_EXIT,
            GAME_COMMAND_REMOVE_RIDE_ENTRANCE_OR_EXIT,
        },
    },
    NetworkAction{
        STR_ACTION_RIDE_PROPERTIES,
        "PERMISSION_RIDE_PROPERTIES",
        {
            GAME_COMMAND_SET_RIDE_NAME,
            GAME_COMMAND_SET_RIDE_APPEARANCE,
            GAME_COMMAND_SET_RIDE_STATUS,
            GAME_COMMAND_SET_RIDE_VEHICLES,
            GAME_COMMAND_SET_RIDE_SETTING,
            GAME_COMMAND_SET_RIDE_PRICE,
            GAME_COMMAND_SET_BRAKES_SPEED,
            GAME_COMMAND_SET_COLOUR_SCHEME,
        },
    },
    NetworkAction{
        STR_ACTION_SCENERY,
        "PERMISSION_SCENERY",
        {
            GAME_COMMAND_REMOVE_SCENERY,
            GAME_COMMAND_PLACE_SCENERY,
            GAME_COMMAND_SET_BRAKES_SPEED,
            GAME_COMMAND_REMOVE_WALL,
            GAME_COMMAND_PLACE_WALL,
            GAME_COMMAND_REMOVE_LARGE_SCENERY,
            GAME_COMMAND_PLACE_LARGE_SCENERY,
            GAME_COMMAND_PLACE_BANNER,
            GAME_COMMAND_REMOVE_BANNER,
            GAME_COMMAND_SET_SCENERY_COLOUR,
            GAME_COMMAND_SET_WALL_COLOUR,
            GAME_COMMAND_SET_LARGE_SCENERY_COLOUR,
            GAME_COMMAND_SET_BANNER_COLOUR,
            GAME_COMMAND_SET_BANNER_NAME,
            GAME_COMMAND_SET_SIGN_NAME,
            GAME_COMMAND_SET_BANNER_STYLE,
            GAME_COMMAND_SET_SIGN_STYLE,
        },
    },
    NetworkAction{
        STR_ACTION_PATH,
        "PERMISSION_PATH",
        {
            GAME_COMMAND_PLACE_PATH,
            GAME_COMMAND_PLACE_PATH_FROM_TRACK,
            GAME_COMMAND_REMOVE_PATH,
            GAME_COMMAND_PLACE_FOOTPATH_SCENERY,
            GAME_COMMAND_REMOVE_FOOTPATH_SCENERY,
        },
    },
    NetworkAction{
        STR_ACTION_CLEAR_LANDSCAPE,
        "PERMISSION_CLEAR_LANDSCAPE",
        {
            GAME_COMMAND_CLEAR_SCENERY,
        },
    },
    NetworkAction{
        STR_ACTION_GUEST,
        "PERMISSION_GUEST",
        {
            GAME_COMMAND_SET_GUEST_NAME,
            GAME_COMMAND_PICKUP_GUEST,
            GAME_COMMAND_BALLOON_PRESS,
            GAME_COMMAND_GUEST_SET_FLAGS,
        },
    },
    NetworkAction{
        STR_ACTION_STAFF,
        "PERMISSION_STAFF",
        {
            GAME_COMMAND_HIRE_NEW_STAFF_MEMBER,
            GAME_COMMAND_SET_STAFF_PATROL,
            GAME_COMMAND_FIRE_STAFF_MEMBER,
            GAME_COMMAND_SET_STAFF_ORDERS,
            GAME_COMMAND_SET_STAFF_COSTUME,
            GAME_COMMAND_SET_STAFF_COLOUR,
            GAME_COMMAND_SET_STAFF_NAME,
            GAME_COMMAND_PICKUP_STAFF,
        },
    },
    NetworkAction{
        STR_ACTION_PARK_PROPERTIES,
        "PERMISSION_PARK_PROPERTIES",
        {
            GAME_COMMAND_SET_PARK_NAME,
            GAME_COMMAND_SET_PARK_OPEN,
            GAME_COMMAND_SET_PARK_ENTRANCE_FEE,
            GAME_COMMAND_SET_LAND_OWNERSHIP,
            GAME_COMMAND_BUY_LAND_RIGHTS,
            GAME_COMMAND_PLACE_PARK_ENTRANCE,
            GAME_COMMAND_REMOVE_PARK_ENTRANCE,
            GAME_COMMAND_PLACE_PEEP_SPAWN,
        },
    },
    NetworkAction{
        STR_ACTION_PARK_FUNDING,
        "PERMISSION_PARK_FUNDING",
        {
            GAME_COMMAND_SET_CURRENT_LOAN,
            GAME_COMMAND_SET_RESEARCH_FUNDING,
            GAME_COMMAND_START_MARKETING_CAMPAIGN,
        },
    },
    NetworkAction{
        STR_ACTION_KICK_PLAYER,
        "PERMISSION_KICK_PLAYER",
        {
            GAME_COMMAND_KICK_PLAYER,
        },
    },
    NetworkAction{
        STR_ACTION_MODIFY_GROUPS,
        "PERMISSION_MODIFY_GROUPS",
        {
            GAME_COMMAND_MODIFY_GROUPS,
        },
    },
    NetworkAction{
        STR_ACTION_SET_PLAYER_GROUP,
        "PERMISSION_SET_PLAYER_GROUP",
        {
            GAME_COMMAND_SET_PLAYER_GROUP,
        },
    },
    NetworkAction{
        STR_ACTION_CHEAT,
        "PERMISSION_CHEAT",
        {
            GAME_COMMAND_CHEAT,
            GAME_COMMAND_SET_DATE,
        },
    },
    NetworkAction{
        STR_ACTION_TOGGLE_SCENERY_CLUSTER,
        "PERMISSION_TOGGLE_SCENERY_CLUSTER",
        {
            MISC_COMMAND_TOGGLE_SCENERY_CLUSTER,
        },
    },
    NetworkAction{
        STR_ACTION_PASSWORDLESS_LOGIN,
        "PERMISSION_PASSWORDLESS_LOGIN",
        {
            MISC_COMMAND_PASSWORDLESS_LOGIN,
        },
    },
    NetworkAction{
        STR_ACTION_MODIFY_TILE,
        "PERMISSION_MODIFY_TILE",
        {
            GAME_COMMAND_MODIFY_TILE,
        },
    },
    NetworkAction{
        STR_ACTION_EDIT_SCENARIO_OPTIONS,
        "PERMISSION_EDIT_SCENARIO_OPTIONS",
        {
            GAME_COMMAND_EDIT_SCENARIO_OPTIONS,
            GAME_COMMAND_SET_CLIMATE,
        },
    },
};

#endif
